Tiled Integration Plugin

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UTITileMapInstance

Description

This is an instance of a UTITileMap that will get created when you add the asset to a level and can be modified at runtime (for example, by adding/removing tiles)

Extend Class

If you want to extend the class either via C++ or Blueprint, you can specify in the Plugin Settings what class the plugin should use, instead of the default one. Keep in mind that your class must be a child class from the original one you want to extend.

Note: Setting a new class override to be used by the plugin won’t be applied to previously imported assets, you will have to delete and import the already existing assets after the settings have been changed.

Functions

GetTileMap

C++Blueprint

Gets the Tile Map used by this Tile Map Instance.

Return

Functions

GetCustomProperties

C++Blueprint

Gets the Custom Properties of the Tile Map, where you can access all the individual properties stored for the Tile Map.

Return

GetLayerInstance

C++Blueprint

Tries to get the Tile Layer Instance in the Tile Map Instance.

Arguments

Return

GetTileInstance

C++Blueprint

Tries to get the Tile Map Tile Instance stored in the specified coordinates.

Arguments

Return

SetTileInstance

C++Blueprint

Sets a Tile Map Tile Instance in the given coordinates.

Arguments

Return

UnsetTileInstance

C++Blueprint

Removes a Tile Map Tile Instance from the given coordinates.

Arguments

FindLayerInstancesByName

C++Blueprint

Retrieves a list of Tile Layer Instances whose names match the one specified. The search is case sensitive.

Arguments

Return

GetLayersAmount

C++Blueprint

Gets the amount of Tile Layer Instances in this Tile Map Instance.

Return

GetTileMapComponent

C++Blueprint

Gets the Tile Map Component used by this Tile Map Instance.

Return

GetTileWidth

C++Blueprint

Gets the width (in pixels) of an individual Tile. (All tiles in the Tile Map have the same width)

Return

GetTileHeight

C++Blueprint

Gets the height in pixels of an individual Tile. (All tiles in the Tile Map have the same height)

Return

GetMapWidth

C++Blueprint

Gets the amount of Tiles that can fit horizontally in the Tile Map.

Return

GetMapHeight

C++Blueprint

Gets the amount of Tiles that can fit vertically in the Tile Map.

Return

GetProjectionMode

C++Blueprint

Gets the projection mode of the Tile Map.

Return

IsInViewport

C++Blueprint

Checks if the Tile Map Instance is currently visible in the viewport.

Return

GetGroups

C++Blueprint

Get all the Tile Groups of the Tile Map by the specified Tile Set and Group ID.

Arguments

Return

ForEachLayerInstance

C++Blueprint

Calls the given callback once per Tile Layer Instance

Arguments

ForEachOccupiedTileInstance

C++Blueprint

Calls the given callback once per Tile Map Tile Instance stored in the Tile Map.

Arguments

ForEachTileInstance

C++Blueprint

Calls the given callback once per tile coordinate within the Tile Map. The Tile Map Tile Instance returned may be null.

Arguments

GetTilePositionInLocalSpace

C++Blueprint

Gets the local position of the given tile coordinates relative to the Tile Map.

Arguments

Return

GetTileSeparation (Overrideable)

C++Blueprint

Gets how high the given tile is, used for sorting the tile rendering.

Arguments

Return

TileCoordinatesToTileIndex

C++Blueprint

Converts the given tile coordinates to tile index.

Arguments

Return

TileIndexToTileCoordinates

C++Blueprint

Converts the given tile index to tile coordinates.

Arguments

Return

OnInstanced (Overrideable)

C++Blueprint

Called when the Tile Map Instance has been added to a level.

OnModified (Overrideable)

C++Blueprint

Called when the Tile Map Instance has been modified.

Arguments

OnPostLoad (Overrideable)

C++Blueprint

Called when the Tile Map Instance has been loaded.

OnTick (Overrideable)

C++Blueprint

Called when the Tile Map Instance ticks.

Arguments