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Tile Maps
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Description
A Tile Map is a visual representation of a group of Tiles organized within Tile Layers. To create and modify a tile map, you will need to use the Tiled Map Editor and afterwards Import a Tile Map to Unreal Engine in order to be able to use it in your project.
In the plugin there are two kind of Tile Maps classes:
- UTITileMap: This is the Tile Map asset that was imported from Tiled and can only be modified from Tiled when importing or reimporting.
- UTITileMapInstance: This is an instance of a
UTITileMap
that will get created when you add the asset to a level and can be modified at runtime (for example, by adding/removing tiles)
Note: If you want to extend the above classes either via C++ or Blueprint, you can specify in the Plugin Settings what classes the plugin should use, instead of the default ones (your classes must be child classes from the ones you want to replace).