Home / Tile Maps / Create a Blueprint
Create a Blueprint
1.- The first step is to import your Tile Map asset, to do that pleasae follow the guide in Import a Tile Map.
2.- Once you have the Tile Map asset ready, we can create a blueprint instance for it using one of the following methods
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Right Click on the asset>Tiled Integration>Create Blueprint -
Create a actor blueprint with the ATITileMapActor class or a children class from it, then open the blueprint and select the
Render Componentand set theTile Mapproperty to use the asset you want and finally compile and save.
Note: Changing the Tile Map property from the blueprint won’t update the preview window, to force an update, close and reopen the blueprint editor.
Note: Do not add a Tile Map Component manually to any blueprints as it is not supported and will have unexpected behavior.