Tiled Integration Plugin

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ATITileMapActor

Description

This is the actor that will be created when instancing a Tile Map asset, which contains a Tile Map Component that takes care of rendering the Tile Map Instance.

Extend Class

If you want to extend the class either via C++ or Blueprint, you can specify in the Plugin Settings what class the plugin should use, instead of the default one. Keep in mind that your class must be a child class from the original one you want to extend.

Note: Setting a new class override to be used by the plugin won’t be applied to previously imported assets, you will have to delete and import the already existing assets after the settings have been changed.

Functions

GetTileMapComponent

C++Blueprint

Gets the Tile Map Component used by the Tile Map Actor.

Return

GetTileMapInstance

C++Blueprint

Gets the Tile Map Instance used by the Tile Map Actor.

Return

UsesTileMap

C++Blueprint

Checks if the Tile Map Actor uses the given Tile Map asset.

Arguments

Return

GetClasses

C++Blueprint

Gets the classes used to create the Tile Map Actor and other dependencies.

Return

OnInstanced (Overrideable)

C++Blueprint

Called when the Tile Map Actor has been added to a level.

SpawnTileMap

C++Blueprint

Spawns a Tile Map Actor with the given parameters

Arguments

Return