Tiled Integration Plugin

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Import a Tile World

On this guide we will go over the steps to importing a tile world from Tiled to Unreal Engine as well as some tips and tricks to make the process easier.

1.- The first step is to create a Tile World in Tiled and add one or more Tile Maps into it.

Note: The Tile World file should be placed within the Content folder of your project in order to allow moving the project around and use the reimport feature. It is recommended to place your files in a folder structure like <Project Folder>/Content/TileWorlds/<YourTileWorldFolder>/<YourTileWorld>.world

2.- Finally, to import the Tile World to Unreal Engine, click the Import button on the plugin UI and follow the instructions. It will ask the file to import, where you should select the previously created Tile World, and where to place the uasset file within the Content folder. It is recommended to place the imported file in the same folder as the Tiled file.

Note: If the plugin detects a tile map used by the tile world that is not already imported, it will try to import it as a dependency of the added tile world.

Move/Rename a Tile World

You can move/rename your imported files from within Unreal by just drag and droping the files in the Content Browser.

If you want to move/rename the original Tiled file you can do that on your OS File System and then click on Change in the Plugin UI next to the Source.

Reimport a Tile World

If at some point you make changes to the Tile World in Tiled and you want to bring them over to Unreal Engine, is just as easy as clicking Reimport on the plugin UI.

Alternatively, you can automate the process by enabling the Auto Reimport feature, which will reimport the asset when it detects any changes.

Delete an imported Tile World

To delete an imported Tile World, click on the Delete button in the plugin UI and it will delete the Tile World.

Note: Do not try to delete the files imported to Unreal Engine manually, as it will cause issues with the plugin. Always use the plugin UI to manage the imported files.

Note: Embedded files (such as tile maps) can’t be deleted manually and will only get removed when the owning file is deleted.