Tiled Integration Plugin

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ATITileWorldActor

Description

This is the actor that will be created when instancing a Tile World asset, which contains a group of Tile Map Components that takes care of rendering every Tile Map Instances.

Extend Class

If you want to extend the class either via C++ or Blueprint, you can specify in the Plugin Settings what class the plugin should use, instead of the default one. Keep in mind that your class must be a child class from the original one you want to extend.

Note: Setting a new class override to be used by the plugin won’t be applied to previously imported assets, you will have to delete and import the already existing assets after the settings have been changed.

Functions

GetTileWorld

C++Blueprint

Gets the Tile World asset used by this Tile World Actor.

Return

GetTileWorldInstance

C++Blueprint

Gets the Tile World Instance used by this Tile World Actor.

Return

UsesTileWorld

C++Blueprint

Checks if the Tile World Instance uses the given Tile World asset.

Arguments

Return

UsesTileMap

C++Blueprint

Checks if the Tile World Instance uses the given Tile Map asset.

Arguments

Return

GetClasses

C++Blueprint

Gets the classes used to create the Tile World Actor and other dependencies.

Return

OnInstanced (Overrideable)

C++Blueprint

Called when the Tile World Instance has been added to a level.

SpawnTileWorld

C++Blueprint

Spawns a Tile World Actor with the given parameters

Arguments

Return