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Tile Worlds
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Description
A Tile World is a collection of individual Tile Maps each one having specific 2D coordinates. To create and modify a tile world, you will need to use the Tiled Map Editor and afterwards Import a Tile World to Unreal Engine in order to be able to use it in your project.
A Tile World is composed by the following classes:
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ATITileWorldActor: This is the actor that will be created when instancing a Tile World asset, which contains a group of Tile Map Components that takes care of rendering every Tile Map Instances.
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UTITileWorld: This is the Tile World asset that was imported from Tiled and can only be modified from Tiled when importing or reimporting.
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UTITileWorldInstance: This is an instance of a UTITileWorld that will get created when you add the asset to a level and can be modified at runtime (for example, by adding/removing maps)