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Tile Custom Properties
You can also specify some Unreal Engine properties for the Tiles within a Tile Set from Tiled, which will automatically set it on the imported asset.
Here is the list of custom properties that you can set up on your Tile Map:
-
Opacity: Set this to change the Opacity of the Tile (a value between 0 and 1). (Semi transparency will only work on Translucent materials)
-
Group: Set this to create a Tile Group with all of the tiles with the same group id of this tile set.
-
UserDataName: Set this to set up the
UserData
property that can be used for pairing with Data Tables in Unreal.
A predefined set of Custom Properties is available to download and apply to your Tiled project, which includes all the above properties. You can set it up by following this guide:
1.- Download the predefined custom properties from here
2.- Open the Custom Types Editor in View > Custom Types Editor
, click on Import
on the top right corner and select the previously downloaded file.
3.- To apply the properties to your tile, open the Tile Set and select a Tile, in the Properties
window set the class to Tile
. You should see new custom properties show for your tile.