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Tiles
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Description
A Tile is a visual representation of an individual Tile Sprite stored in a Tile Map or Tile Set.
A Tile is composed by the following classes:
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UTITileMapTile: This is a individual Tile stored in a Tile Map asset that was imported from Tiled and can only be modified from Tiled when importing or reimporting.
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UTITileMapTileInstance: This is an instance of a UTITileMapTile stored in a Tile Map Instance that will get created when you add a Tile Map to a level and can be modified at runtime (for example, by adding/removing tiles)
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UTITileSetTile: This an individual Tile stored in a Tile Set that was imported from Tiled and can only be modified from Tiled when importing or reimporting.
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UTITileMapTileGroup: This is a set of tiles in a Tile Map Instance grouped together by the
Group
ID Custom Property.