Home / Tile Maps
Tile Maps
Table of Contents
- Import a Tile Map
- Custom Properties
- Classes
Description
A Tile Map is a visual representation of a group of Tiles organized within Tile Layers. To create and modify a tile map, you will need to use the Tiled Map Editor and afterwards Import a Tile Map to Unreal Engine in order to be able to use it in your project.
A Tile Map is composed by the following classes:
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ATITileMapActor: This is the actor that will be created when instancing a Tile Map asset, which contains a Tile Map Component that takes care of rendering the Tile Map Instance.
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UTITileMap: This is the Tile Map asset that was imported from Tiled and can only be modified from Tiled when importing or reimporting.
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UTITileMapComponent: This is the component that takes care of rendering the Tile Map Instance and is part of a Tile Map Actor.
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UTITileMapInstance: This is an instance of a UTITileMap that will get created when you add the asset to a level and can be modified at runtime (for example, by adding/removing tiles)