Table of Contents
Description
This is a plugin for Unreal Engine 5 that simplifies the work of importing Tile Maps and Tile Sets made with Tiled. In addition it adds some quality time improvements and fixes to the original system.
This is the complete list of features currently available:
- Import Tile Maps
- Import Tile Sets
- Import Textures
- Auto Reimport
- Custom Properties
- Collisions
- Animated Tiles
- Modify Tile Maps at runtime
- Tile Grouping
- Normal maps
- Batch asset replace tool
- Batch modify sprite pivot point tool
- Batch flipbook extractor tool
Note: This tool expects the user to use Tiled as the main Tile Map and Tile Set editor, completely replacing the Unreal Engine Tile Map and Tile Set editor. Doing changes such as modifying tiles, layers, collisions and/or dimensions directly into Unreal Engine is not supported and can lead to issues.
Get in touch
If you find issues with the plugin please open a ticket here with as much details as possible on what happened, how to reproduce and the expected result. We will look into it and reply back as soon as possible.
Alternatively you can join our discord channel where you can report issues or request features, as well as ask for help or advice on related topics.
Updates
v1.11 (21/08/2025)
- Add sub elevation and separation per sub elevation custom properties
- Organize default custom properties
- Add helper library
- Allow changing layer visibility in runtime
- Enhance flipbook extractor tool to allow creating paper zd animations
v1.10 (11/08/2025)
- Fix crash on calculating tile bounds
- Add support to use custom tile map tile group class
- Fix texture import crash
- Fix modify sprite pivot point tool
- Add flipbook extractor tool
- Add support for normal maps
- Allow manually importing texture
- Fix to prevent saving state before fully loading the resources
v1.9 (26/07/2025)
- Add tile opacity transition feature
- Force reimport resources when pressing reimport button
- Add batch modify sprite pivot point tool
- Add batch asset replace tool
- Add tile bounds feature
- Add support for moving imported assets
- Add support for changing the imported source file
v1.8 (14/07/2025)
- Prevent auto reimporting resources on loading
- Fix the postload method getting called before the object has actually loaded
- Fix bulk delete of resources issue
- Fix collisions not being generated at spawn time or when the tile map is modified
- Set the pivot point of sprites based on the tile map type
- Fix rotation for animated tiles
- Fix missing references on manually set up tile map components
- Prevent running the resource manager when packaging projects
v1.7 (10/07/2025)
- Fix Tile Set Tiles custom properties not resetting properly
- Implement Tile Map Grouping
- Fix crash when deleting resource while being used in map
- Fix animated tiles rendering with wrong pivot point
- Replace SubElevation layer custom property with ElevationOffset
- Allow adding tile map assets to blueprints
- Add method to spawn tile maps on runtime
v1.6 (27/06/2025)
- Upgrade to 5.6
- Fix player and visibility collision
- Add checks to prevent crashes when deleting assets
- Disable editor properties for tile maps, tile layers and tile sets
- Allow customizing the collision thickness and collision offset on tile maps and tile layers
v1.5 (17/06/2025)
- Add support for changing the tile maps at runtime
- Allow infinite tile maps
- Add option to condition tile set textures at import time
- Simplify deletion of imported resources
- Add filters to the UI to help searching for imported tile maps and tile sets
v1.4 (22/05/2025)
- Fix error calculating bounds on maps with only one layer
- Add default separation per tile for isometric maps and invert it’s value
v1.3 (29/04/2025)
- Add on instanced callbacks and save owner tile map actor when spawned
- Fix importing standalone tilesets incorrectly flagged as embedded
- Fix issue duplicating tile set when already imported
- Save last imported time to prevent reimporting when relaunching the engine
- Add SubElevation and fix render order for translucent materials
- Fix layer becoming invalid when tileset gets reimported
- Fix issue reimporting a tile map with multiple tile sets
- Add opacity custom property for tile and tile instance and fix crash on invalid tile pointer in tile instance not saving correctly
- Expose generated files naming conventions
v1.2 (09/10/2024)
- Add support for UE 5.5
- Fix bounding box not generating correctly
- Add Elevation custom property to tile layers
- Move plugin settings to project settings
- Fix material being overriden when reimporting